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ESRB's new 'in-game purchases' label, explained

Retrieved on: 2018-02-27 21:18:45

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<div>The proposition is that let players who didn't have the kind of time to play the game still buy their way into higher levels of performance. But others felt the availability of this <b>virtual currency</b> sold for real money encouraged a kind of gambling-like behavior, since no one knew for sure what they were buying.</div>

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