Article Details
Retrieved on: 2024-06-02 14:13:38
Tags for this article:
Click the tags to see associated articles and topics
Summary
The provided article discusses the game design decision by Hidetaka Miyazaki to include an impractical dragon form in *Dark Souls 3*. This choice has sparked debate among the community, ultimately aligning with the key concept of "game design" through the tags related to the *Dark Souls* series and Miyazaki himself.
Article found on: fandomwire.com
This article is found inside other hiswai user's workspaces. To start your own collection, sign up for free.
Sign UpAlready have an account? Log in here