Taking the game away from reality

The key to its success is the constant drive to win against other humans in a bid to earn EA’s virtual currency, FIFA coins, which can be used to buy …

Alittle more than a decade ago, the rivalry between EA Sports’ video-game series FIFA and Konami’s Pro-Evolution Soccer (PES) used to be a riveting affair—sales numbers were neck-and-neck and gameplay differences were debated passionately. And despite EA’s franchise having the upper hand, owing to its licence to use player and team likenesses, Konami’s PES built a cult status among gamers, so much so that in 2007, FIFA outsold PES by only a fraction: 6.55 to 6.37 million units.

Today, the story is quite different. Various sources indicate that FIFA’s sales in 2018 were nearly 20 times that of PES—safe to say, then, that EA enjoys an unprecedented monopoly in the field of football simulators.

The key to this upturn in fortunes happened 10 years ago, when EA launched online game mode FIFA Ultimate Team (FUT) as part of FIFA 09. The first year saw one million players using the FUT game mode—where users were randomly pitted against others: Suddenly, FIFA went from playing against the computer and your neighbour to playing against the world. By the time FIFA 15 was launched, more than 20 million users were playing FUT.

Real-life players appear as cards in ‘FUT'
Real-life players appear as cards in ‘FUT’

The key to its success is the constant drive to win against other humans in a bid to earn EA’s virtual currency, FIFA coins, which can be used to buy virtual players to build the “ultimate team”. Players—popularly known as “cards” because of the way FIFA presents them—can be sold and bought on the FUT market, a real-time online transfer market where prices are dictated by user demand and supply.

FUT game modes also reward victories with certain “packs”. Unless overtly specified, a user doesn’t know which players he will get in a particular pack. The more a user wins on FUT, the better the packs he scores, and the higher the chances of getting a top player. The sheer thrill of opening a pack—the mystery of whether you will get Cristiano Ronaldo or Mohamed Salah, Lionel Messi or Kylian Mbappé—keeps the FUT hype going.

It was a brilliant move to have FIFA users around the world compete against each other. But even as EA welcomed the FIFA world in one large group hug, it opened doors to immense scrutiny of the game. FUT is a complicated behemoth and those who grasped it made careers out of the FIFA franchise—either as YouTubers, pro gamers, or both. While the excitement of what EA will do next to please the insatiable FIFA fan keeps the avalanche rolling, loopholes have been dissected ruthlessly on social media.

As FUT celebrated its 10th birthday in late March, #ItsInTheScript was trending on Twitter as a taunt to EA’s “It’s in the game” tag line, part of an uproar against gameplay inconsistencies where Artificial Intelligence controlled match events (in a 1vs1 matchup, a human can only control one particular player on the field at a time—the other players are all controlled by AI) would apparently start favouring a particular side in a 1vs1 online match on FUT. This led to ridiculous anomalies garnering traction on EA forums and Reddit. One of these posts has a video of Real Madrid goalkeeper Thibaut Courtois scoring a very unlikely 94th-minute winner against a player. It reads: “Not only is Courtois the best goalkeeper on the game, he can also finish like Ronaldo apparently.”

“The core of the game is not satisfying this year. The mechanics are getting exploited, like centre-backs scoring bicycle kicks from near post corners, and is probably taking the game away from reality,” says Mumbai-based Siddhant Srinandan. The 18-year-old has more than 75,000 subscribers on his YouTube channel, prompting EA to make him part of its “game-changer” group of users.

EA has released game updates to fix these issues, but the moment it plugs a hole, another one opens up. The game, released in late September, has already gone through seven title updates.

Gamers playing ‘FIFA 19’ in Cannes, France.
Gamers playing ‘FIFA 19’ in Cannes, France.

“The skill gap shouldn’t be on how quickly you tap a button. If that’s what you want, you should play Street Fighter. A football game should also reward build-up play and passing and tactics. The skill moves need to be nursed. On FIFA 19, you can literally take the ball from half line and score by using just the new Andrés Iniesta-based La Croqueta skill move. It doesn’t make any sense,” Srinandan adds.

Kartikeya Behl, the only Indian to have won an international FIFA tournament and sign up for an international FIFA eSports team, talks about the “luck factor” and “randomness” in the game.

“An example would be users complaining that if a team gets a red card, the game starts favouring it. The 10-man team’s passes will suddenly connect better and everything will start going in. FIFA has stepped into e-sports in a big way, and, as a pro, results should not be affected by the game’s randomness. I started to believe very recently that in some matches, you simply can’t do anything to win. But as a professional, you can’t complain. Just try and eradicate your mistakes in tournaments,” says Behl, who plays for former Premier League champion and Leicester City player Christian Fuchs’ e-sports team “No Fuchs Given”.

While pros complain about the “randomness” factor making it annoyingly okay for anyone to beat anyone, the casual FIFA player is finding it difficult to adjust to continuous tweaks to the game—EA launched its latest update in late March—it was the 12th version of the title. While this shows it cares about eliminating mistakes, it is also an admission of how flawed the game was at launch.

Ayush Sewani is the only other Indian in the FIFA game-changer community. He was contacted by EA after a detailed post on their forum suggesting some tweaks and new features for the FUT mode. He says EA has made communicating with top gamers easier and has corrected many gameplay issues, but will continue to get bashed because it’s difficult to please every gamer.

“After all, it’s a video game and works on coding, so there will always be some things that work better than the other. It just gets noticed more with millions of players playing the game. A few YouTubers find these gaps and make videos which thousands of people view and from there, it just rages on and every other gamer is suddenly exploiting the mechanics,” Sewani says.

One of the big FUT pulls is the online transfer market. EA plans promos on FUT all year long, releasing new packs and player cards to keep the gameplay fresh. An example would be its latest FUT birthday promo, when it released packs which had a striker version of Liverpool centre- back Virgil van Dijk. These packs can also be bought by spending real money by using FIFA points. Currently, the price of 100 FIFA points in India is 76.

These unique ideas have made FUT a cash cow. In March 2017, EA said FIFA’s Ultimate Team mode itself was generating $800 million (around 5,570 crore) annually. A Forbes 2016 report said that by 2021, FIFA is expected to sell more than 20 million copies and earn more than $3 billion annually for EA.

“There was a theory that the online transfer market had crashed early on FIFA 19 because players had stopped playing the game, but when EA released their pack promos, people would spend thousands on FIFA points. That’s a marker that FIFA is still incredibly popular and continues to mint money via sales and selling FIFA points. They ideally don’t have to listen to us, but they are, and by the time they release FIFA 20, they need to make sure the title does not have game-breaking glitches,” says Sewani.

The internet is full of stories of users raging over FIFA, smashing their controller to bits out of frustration and promising to quit the game forever—before returning barely a day later.

As Sewani says, it’s just one of those games with which players will always have the ultimate love-hate relationship.

Related Posts:

  • No Related Posts

Intel (INTC) Holder Lafayette Investments Upped Its Holding by $303738; Electronic Arts (EA …

Some Historical INTC News: 17/05/2018 – Intel Corporation’s (INTC) CEO Brian Krzanich Hosts 2018 Stockholders’ Meeting (Transcript); 30/05/2018 …

Electronic Arts Inc. (NASDAQ:EA) Logo

Lafayette Investments Inc increased its stake in Intel Corp (INTC) by 12.14% based on its latest 2018Q4 regulatory filing with the SEC. Lafayette Investments Inc bought 6,603 shares as the company’s stock rose 10.40% with the market. The institutional investor held 61,003 shares of the semiconductors company at the end of 2018Q4, valued at $2.86 million, up from 54,400 at the end of the previous reported quarter. Lafayette Investments Inc who had been investing in Intel Corp for a number of months, seems to be bullish on the $263.94 billion market cap company. The stock increased 0.31% or $0.18 during the last trading session, reaching $58.67. About 6.83 million shares traded. Intel Corporation (NASDAQ:INTC) has risen 12.75% since April 22, 2018 and is uptrending. It has outperformed by 8.38% the S&P500. Some Historical INTC News: 17/05/2018 – Intel Corporation’s (INTC) CEO Brian Krzanich Hosts 2018 Stockholders’ Meeting (Transcript); 30/05/2018 – Oregonian: Apple quietly opens Oregon engineering lab, poaches from Intel; 17/05/2018 – MOBILEYE SAYS TO START SUPPLYING AUTOMAKER WITH SELF-DRIVING SYSTEMS STARTING IN 2021; 18/04/2018 – FogHorn to Showcase lloT Edge to Cloud Machine Learning with Google and Intel at Hannover Messe 2018; 12/03/2018 – Intel Mulls a Possible Defensive Bid (Video); 26/04/2018 – INTEL SEES 2Q REV. $16.3B +/- $500M, EST. $15.6B; 14/03/2018 – Stephen Hawking’s voice was his trademark; 30/04/2018 – Fidelity Fund Adds Intel, Exits Philip Morris, Cuts Apple; 16/04/2018 – RAVE Computer named Intel Partner of the Year; 26/04/2018 – Intel’s diversification efforts boost revenues

Ims Capital Management increased its stake in Electronic Arts Inc (EA) by 1231.16% based on its latest 2018Q4 regulatory filing with the SEC. Ims Capital Management bought 7,190 shares as the company’s stock rose 13.26% with the market. The institutional investor held 7,774 shares of the prepackaged software company at the end of 2018Q4, valued at $613,000, up from 584 at the end of the previous reported quarter. Ims Capital Management who had been investing in Electronic Arts Inc for a number of months, seems to be bullish on the $27.58 billion market cap company. The stock decreased 1.16% or $1.08 during the last trading session, reaching $92.06. About 1.60M shares traded. Electronic Arts Inc. (NASDAQ:EA) has declined 20.37% since April 22, 2018 and is downtrending. It has underperformed by 24.74% the S&P500. Some Historical EA News: 08/05/2018 – Electronic Arts 4Q EPS $1.95; 20/03/2018 – S&P REVISES ELECTRONIC ARTS INC. TO RATING ‘BBB+’ FROM ‘BBB’; 08/05/2018 – Electronic Arts Sees 1Q Net Bookings About $720M; 08/03/2018 – EA Announces Warner Bros Interactive Entertainment and More to Enter Origin Access; 08/05/2018 – Electronic Arts Sees 1Q Rev $1.08B; 08/05/2018 – ELECTRONIC ARTS INC EA.O – FY 2019 NET BOOKINGS IS EXPECTED TO BE APPROXIMATELY $5.55 BILLION; 20/03/2018 – S&PGR Upgrades Electronic Arts Inc. To ‘BBB+’; Outlook Stable; 22/05/2018 – ELECTRONIC ARTS INC – ACQUISITION CLOSED IN MAY 2018; 08/05/2018 – Electronic Arts 4Q Rev $1.58B; 24/04/2018 – UOL BoaCompra reaches Uruguay’s online market

More notable recent Electronic Arts Inc. (NASDAQ:EA) news were published by: Nasdaq.com which released: “Electronic Arts Earnings: EA Stock Plummets on Q3 Revenue Miss – Nasdaq” on February 05, 2019, also Seekingalpha.com with their article: “Electronic Arts Estimates For 2019 Don’t Make Sense – Seeking Alpha” published on March 29, 2019, Nasdaq.com published: “EA May 17th Options Begin Trading – Nasdaq” on February 11, 2019. More interesting news about Electronic Arts Inc. (NASDAQ:EA) were released by: Nasdaq.com and their article: “Play the Game Right — Buy Zynga Stock Today! – Nasdaq” published on April 11, 2019 as well as Nasdaq.com‘s news article titled: “Noteworthy ETF Inflows: IGV, ADSK, EA, WDAY – Nasdaq” with publication date: April 17, 2019.

Investors sentiment decreased to 0.92 in Q4 2018. Its down 0.33, from 1.25 in 2018Q3. It is negative, as 91 investors sold EA shares while 217 reduced holdings. 92 funds opened positions while 190 raised stakes. 260.86 million shares or 3.75% less from 271.01 million shares in 2018Q3 were reported. American International Gru reported 0.04% stake. Goldman Sachs Gp holds 0.08% or 3.35 million shares in its portfolio. Gam Hldgs Ag reported 0.2% in Electronic Arts Inc. (NASDAQ:EA). Citigroup Incorporated invested in 818,814 shares or 0.07% of the stock. Wells Fargo & Com Mn accumulated 0.03% or 1.03 million shares. Price T Rowe Associates Md accumulated 13.40 million shares or 0.18% of the stock. Shelton Capital Mgmt invested in 31,762 shares. Bluecrest Cap Ltd holds 0.04% or 9,298 shares. First Citizens Commercial Bank And Trust Company has 6,130 shares. 43,370 were accumulated by Cornercap Invest Counsel. Bailard holds 24,650 shares. Tower Research Ltd Liability (Trc), a New York-based fund reported 9,305 shares. Mirador Partners LP has invested 0.13% in Electronic Arts Inc. (NASDAQ:EA). Bnp Paribas Arbitrage stated it has 0% in Electronic Arts Inc. (NASDAQ:EA). Manufacturers Life Insurance Communication The has 529,960 shares.

Since November 1, 2018, it had 0 buys, and 13 selling transactions for $6.38 million activity. $17,162 worth of Electronic Arts Inc. (NASDAQ:EA) was sold by Singh Vijayanthimala on Monday, December 3. 1,250 shares were sold by Miele Laura, worth $105,491 on Monday, December 3. Schatz Jacob J. sold 3,000 shares worth $306,330. On Monday, February 11 Bruzzo Chris sold $1.23 million worth of Electronic Arts Inc. (NASDAQ:EA) or 12,000 shares. Another trade for 9,000 shares valued at $845,927 was sold by Wilson Andrew. Shares for $1.01M were sold by COLEMAN LEONARD S JR on Tuesday, February 12.

Lafayette Investments Inc, which manages about $370.11M and $248.92 million US Long portfolio, decreased its stake in Alleghany Corp (NYSE:Y) by 2,053 shares to 14,142 shares, valued at $8.82 million in 2018Q4, according to the filing. It also reduced its holding in Exxon Mobil Corp (NYSE:XOM) by 6,515 shares in the quarter, leaving it with 80,459 shares, and cut its stake in Jefferies Grp Inc New Com.

More notable recent Intel Corporation (NASDAQ:INTC) news were published by: Seekingalpha.com which released: “Micron And Intel: Fishy? – Seeking Alpha” on April 05, 2019, also Bizjournals.com with their article: “Intel board extends chairman’s term to 2020 – Portland Business Journal” published on March 25, 2019, Nasdaq.com published: “Intel (INTC) Outpaces Stock Market Gains: What You Should Know – Nasdaq” on April 08, 2019. More interesting news about Intel Corporation (NASDAQ:INTC) were released by: Nasdaq.com and their article: “Intel Corporation (INTC) Ex-Dividend Date Scheduled for February 06, 2019 – Nasdaq” published on February 05, 2019 as well as Investorplace.com‘s news article titled: “Intel Stock Is Worrisome Anywhere Above $55 – Investorplace.com” with publication date: March 28, 2019.

Electronic Arts Inc. (NASDAQ:EA) Institutional Positions Chart

Receive News & Ratings Via Email – Enter your email address below to receive a concise daily summary of the latest news and analysts’ ratings with our FREE daily email newsletter.

Related Posts:

  • No Related Posts

Electronic Arts (EA) Shareholder Oz Management LP Raised Stake by $2.80 Million; Qualcomm …

… FOR ALL OUTSTANDING SHRS OF NXP; 03/05/2018 – Brain Corp’s Vice President of Innovation, Phil Duffy to Speak at Robotics Summit in Boston; …

QUALCOMM Incorporated (NASDAQ:QCOM) Logo

Doheny Asset Management increased its stake in Qualcomm Inc (QCOM) by 206.67% based on its latest 2018Q4 regulatory filing with the SEC. Doheny Asset Management bought 13,950 shares as the company’s stock declined 5.07% while stock markets rallied. The institutional investor held 20,700 shares of the radio and television broadcasting and communications equipment company at the end of 2018Q4, valued at $1.18 million, up from 6,750 at the end of the previous reported quarter. Doheny Asset Management who had been investing in Qualcomm Inc for a number of months, seems to be bullish on the $95.71 billion market cap company. The stock increased 12.25% or $8.63 during the last trading session, reaching $79.08. About 156.02M shares traded or 779.24% up from the average. QUALCOMM Incorporated (NASDAQ:QCOM) has declined 17.21% since April 18, 2018 and is downtrending. It has underperformed by 21.58% the S&P500. Some Historical QCOM News: 22/05/2018 – Redmond Mag: Qualcomm’s Datacenter Chief Leaves the Company; 08/04/2018 – China’s SenseTime closes $600 mln funding led by Alibaba; 13/03/2018 – “National security” or “national interest?”; 12/03/2018 – Trump signs order prohibiting Broadcom takeover of Qualcomm; 27/03/2018 – Qualcomm Fights Apple’s Attempt to Move Battleground to U.K; 23/03/2018 – QUALCOMM EXTENDS TENDER OFFER FOR ALL OUTSTANDING SHRS OF NXP; 03/05/2018 – Brain Corp’s Vice President of Innovation, Phil Duffy to Speak at Robotics Summit in Boston; 12/03/2018 – BREAKING: President Trump blocks Broadcom’s takeover of Qualcomm; 06/03/2018 – QUALCOMM INC IN TALKS TO SETTLE DISPUTE WITH HUAWEI TECHNOLOGIES; NEGOTIATIONS COULD RESULT IN A SETTLEMENT IN THE COMING WEEKS – WSJ, CITING; 16/03/2018 – Qualcomm Shuts Jacobs Out Of Board Election On Takeover Plans — MarketWatch

Oz Management Lp increased its stake in Electronic Arts Inc (EA) by 55.9% based on its latest 2018Q4 regulatory filing with the SEC. Oz Management Lp bought 35,856 shares as the company’s stock rose 13.26% with the market. The hedge fund held 100,000 shares of the prepackaged software company at the end of 2018Q4, valued at $7.89 million, up from 64,144 at the end of the previous reported quarter. Oz Management Lp who had been investing in Electronic Arts Inc for a number of months, seems to be bullish on the $27.55 billion market cap company. The stock decreased 2.00% or $1.88 during the last trading session, reaching $91.95. About 9.62M shares traded or 27.49% up from the average. Electronic Arts Inc. (NASDAQ:EA) has declined 20.37% since April 18, 2018 and is downtrending. It has underperformed by 24.74% the S&P500. Some Historical EA News: 09/05/2018 – ELECTRONIC ARTS INC EA.O : WEDBUSH RAISES TARGET PRICE TO $158 FROM $138; 07/03/2018 EA and Maxis Invite Players to Play with Life in The Sims Mobile, Available Worldwide Today; 12/04/2018 – ELECTRONIC ARTS INC SAYS PATRICK SÖDERLUND WILL STEP UP INTO THE ROLE OF CHIEF DESIGN OFFICER – SEC FILING; 20/03/2018 – S&P: Stable Rating Outlook Reflects View EA’s Leverage Will Remain Under 1.5x; 30/05/2018 – Electronic Arts: Vivek Paul and Denise F. Warren to Retire From Board; 24/05/2018 – FIFA and Electronic Arts Unveil London as FIFA eWorld Cup Grand Final 2018 Location To Crown The World’s Champion Of The World’s Game; 08/05/2018 – Electronic Arts Sees 1Q Rev $1.08B; 19/04/2018 – DJ Electronic Arts Inc, Inst Holders, 1Q 2018 (EA); 08/05/2018 – Electronic Arts 4Q EPS $1.95; 12/04/2018 – ELECTRONIC ARTS: BLAKE JORGENSEN TO BECOME COO & CFO

Investors sentiment decreased to 0.73 in 2018 Q4. Its down 0.04, from 0.77 in 2018Q3. It turned negative, as 91 investors sold QCOM shares while 491 reduced holdings. 104 funds opened positions while 322 raised stakes. 1.00 billion shares or 4.55% less from 1.05 billion shares in 2018Q3 were reported. 26,030 were accumulated by Oarsman Cap. Keybank Association Oh owns 270,948 shares. Eagle Ridge Mgmt invested 0.84% in QUALCOMM Incorporated (NASDAQ:QCOM). Howard Cap Mngmt invested in 12,000 shares or 0.11% of the stock. Twin Capital Mgmt Inc reported 14,110 shares. Mackay Shields Llc, a New York-based fund reported 231,240 shares. Butensky And Cohen Financial Security Inc holds 34,443 shares or 1.74% of its portfolio. Keystone Fincl Planning has invested 1.32% in QUALCOMM Incorporated (NASDAQ:QCOM). Moreover, Security Bancorporation Of Sioux City Iowa Ia has 1.49% invested in QUALCOMM Incorporated (NASDAQ:QCOM) for 25,366 shares. Laurion Cap Ltd Partnership owns 2.92 million shares for 2.94% of their portfolio. Wellington Shields And Company Ltd Liability Company holds 0.5% or 15,500 shares in its portfolio. Harvest Strategies Ltd Company owns 4.69% invested in QUALCOMM Incorporated (NASDAQ:QCOM) for 295,000 shares. Kbc Grp Nv invested in 0.55% or 874,671 shares. Scotia Capital accumulated 69,135 shares. 4,800 were accumulated by Schwartz Investment Counsel.

Doheny Asset Management, which manages about $245.55M and $136.59M US Long portfolio, decreased its stake in Bp Plc F Sponsored Adr 1 Adr R (NYSE:BP) by 9,000 shares to 98,750 shares, valued at $3.75 million in 2018Q4, according to the filing. It also reduced its holding in Resonant Inc (NASDAQ:RESN) by 1.13 million shares in the quarter, leaving it with 13,800 shares, and cut its stake in Apple Inc (NASDAQ:AAPL).

Since October 29, 2018, it had 0 buys, and 6 selling transactions for $6.09 million activity. Shares for $524,895 were sold by Rosenberg Donald J. $1.10M worth of QUALCOMM Incorporated (NASDAQ:QCOM) was sold by AMON CRISTIANO R. ROGERS ALEXANDER H sold 853 shares worth $54,166.

More notable recent QUALCOMM Incorporated (NASDAQ:QCOM) news were published by: Seekingalpha.com which released: “Qualcomm’s Breakout May Be Imminent – Seeking Alpha” on April 02, 2019, also Benzinga.com with their article: “Apple (NASDAQ:AAPL) Wins One Patent Victory Against Qualcomm (NASDAQ:QCOM), Sees Adverse Ruling In Another Case – Benzinga” published on March 27, 2019, Investorplace.com published: “Qualcomm Stock Is Becoming More Attractive – Investorplace.com” on March 19, 2019. More interesting news about QUALCOMM Incorporated (NASDAQ:QCOM) were released by: Seekingalpha.com and their article: “Qualcomm: Not A Monopoly – Seeking Alpha” published on March 19, 2019 as well as Nasdaq.com‘s news article titled: “After Hours Most Active for Apr 17, 2019 : VEON, XOG, VNET, GRFS, QCOM, INTC – Nasdaq” with publication date: April 17, 2019.

Since October 22, 2018, it had 0 insider purchases, and 14 selling transactions for $6.49 million activity. On Monday, December 3 Singh Vijayanthimala sold $17,162 worth of Electronic Arts Inc. (NASDAQ:EA) or 200 shares. 1,250 Electronic Arts Inc. (NASDAQ:EA) shares with value of $105,491 were sold by Miele Laura. $1.01 million worth of Electronic Arts Inc. (NASDAQ:EA) was sold by COLEMAN LEONARD S JR. $1.23M worth of stock was sold by Bruzzo Chris on Monday, February 11. Another trade for 7,883 shares valued at $670,259 was sold by Jorgensen Blake J. The insider Wilson Andrew sold $759,241.

Investors sentiment decreased to 0.92 in 2018 Q4. Its down 0.33, from 1.25 in 2018Q3. It dived, as 91 investors sold EA shares while 217 reduced holdings. 92 funds opened positions while 190 raised stakes. 260.86 million shares or 3.75% less from 271.01 million shares in 2018Q3 were reported. Benjamin F Edwards & Communications owns 0.02% invested in Electronic Arts Inc. (NASDAQ:EA) for 1,850 shares. 5,200 were accumulated by Hightower Limited. New York State Teachers Retirement Sys holds 0.11% or 480,064 shares. Fukoku Mutual Life Ins owns 1,700 shares for 0.02% of their portfolio. Oregon Employees Retirement Fund reported 0.02% in Electronic Arts Inc. (NASDAQ:EA). Oz Mngmt Limited Partnership stated it has 100,000 shares. Coatue Mgmt Llc has invested 2.31% in Electronic Arts Inc. (NASDAQ:EA). 2,446 are owned by Signaturefd Ltd. Aureus Asset Mngmt Ltd Liability has invested 0.03% in Electronic Arts Inc. (NASDAQ:EA). Amer Century Inc holds 0.21% or 2.32 million shares in its portfolio. Vanguard Inc reported 21.96 million shares stake. 3.15M were reported by Alliancebernstein L P. Canada Pension Plan Invest Board invested in 0.05% or 277,375 shares. Amer Assets Investment Mngmt Ltd Co owns 3,000 shares. Cetera Advisor Ltd Limited Liability Company holds 0.01% of its portfolio in Electronic Arts Inc. (NASDAQ:EA) for 4,841 shares.

Electronic Arts Inc. (NASDAQ:EA) Institutional Positions Chart

Related Posts:

  • No Related Posts

Survey of 8000 teens could spell bad news for GameStop

… woes are the coming crop of streaming game services from Google (GOOG, GOOGL), Ubisoft, Microsoft (MSFT) and Nvidia (NVDA), among others.

Teenage boys love video games. Nowhere is that better illustrated than in Piper Jaffray’s latest survey, Taking Stock with Teens, which helps us non-teens better understand teens’ consumer spending habits.

According to the survey, teenage boys spend 14% of their budgets on video games. That’s more than anything else outside of life necessities like food and clothing. Free-to-play games like the incredibly popular “Fortnite” and, more recently, “Apex Legends,” are also helping to capture new gamers, and, surprisingly, getting more players to pay for premium games.

What’s more, 60% of all teens teens said they now prefer downloading their games to buying physical media, versus 55% this time last year and 45% the year before, which means big benefits for game publishers. But it also spells serious trouble for the likes of video game retailer GameStop (GME).

Gaming is only getting bigger

In its survey, Piper Jaffray spoke with 8,000 members of GenZ in the U.S., the cohort of people born between 1997 and 2012 who make everyone else on the planet feel geriatric by comparison. The teens said they spend $2,600 per year, which works out to $77 billion if stretched across the entire teen population of the U.S.

Teen boys in particular spent the most on games, while teen girls spent 1% of their budget on video games. That’s in stark contrast to the gender breakdown of gamers across the age spectrum, which, according to a study by gaming industry research firm Statista, shows that gamers are 55% male and 45% female.

According to Piper Jaffray analyst Mike Olson, the difference might have to do with the age of the respondents. Women tend to play games on mobile platforms, Olson said, and mobile gamers tend to be older, which is why the teen survey shows gaming skew so heavily toward males.

Interestingly, while free-to-play games were once seen as a potential threat to the established premium games market, the Piper Jaffray survey shows that free-to-play titles could spur teens to actually spend more on paid games.

Online game 'Fortnite' enthusiasts attend the ESL Katowice Royale Featuring Fortnite Tournament during the Intel Extreme Masters Katowice 2019 event in Katowice on March 3, 2019. - World's top gamers vie for $500,000 in prizes at Fortnite International video game tournament. (Photo by BARTOSZ SIEDLIK / AFP) (Photo credit should read BARTOSZ SIEDLIK/AFP/Getty Images)Online game 'Fortnite' enthusiasts attend the ESL Katowice Royale Featuring Fortnite Tournament during the Intel Extreme Masters Katowice 2019 event in Katowice on March 3, 2019. - World's top gamers vie for $500,000 in prizes at Fortnite International video game tournament. (Photo by BARTOSZ SIEDLIK / AFP) (Photo credit should read BARTOSZ SIEDLIK/AFP/Getty Images)
‘Fortnite’ is getting more teens to pay for games. (Image: BARTOSZ SIEDLIK / AFP/ Getty Images)

The survey asked teens how games like “Fortnite” impact their decision to purchase other games, with 13% saying they planned to buy more games after playing Epic Games’ hit, up from 7% in fall 2018. What’s more, the number of teens who said they would buy fewer games decreased from 37% to 36%, meaning that “Fortnite” is getting teens to buy more titles.

That should be a boon for game publishers and developers, but it’s not likely to help retailers that sell physical copies of games.

Gamestop’s future looks grimmer

The primary reason for the rise in game downloads is that it’s easier to buy a game online and download it in less than an hour than to have to go to a store and buy a physical disc or cartridge.

Downloads are also a benefit for companies like EA (EA), Take-Two Interactive (TTWO), Activision Blizzard (ATVI), Ubisoft and other publishers, which will see improved margins as they cut back on producing discs and cartridges.

But the publishers’ gains are GameStop’s loss. Beyond losing revenue as fewer customers buy physical games, the company will continue to see a decrease in the number of people trading in old titles. GameStop uses traded in games to sell them at a higher margin than new games.

What’s more, online retailers already significantly reduce the price of games just a few weeks after they initially hit the market, so there’s no longer such a need for gamers to buy used games as a means of saving a few bucks compared to new copies.

Adding to GameStop’s woes are the coming crop of streaming game services from Google (GOOG, GOOGL), Ubisoft, Microsoft (MSFT) and Nvidia (NVDA), among others. Microsoft and Sony, Olson said, are also expected to launch versions of their next-generation game consoles without disc drives at some point in 2020, which would further impact GameStop.

One thing is for certain, though. Gaming isn’t going away anytime soon.

More from Dan:

Email Daniel Howley at dhowley@oath.com; follow him on Twitter at@DanielHowley. Follow Yahoo Finance on Facebook, Twitter, Instagram, andLinkedIn.finance.yahoo.com/

Related Posts:

  • No Related Posts

Take Two Interactive Software Inc Stock [FallsFell] as Big Money Exit, Sentiment at 1.12

Take Two Interactive Software Inc Stock [FallsFell] as Big Money Exit, … sequels; offering downloadable episodes, and content and virtual currency; …

Take-Two Interactive Software, Inc. (NASDAQ:TTWO) Corporate Logo

Positions for Take Two Interactive Software Inc (NASDAQ:TTWO)

In Q4 2018 Take Two Interactive Software Inc (NASDAQ:TTWO) big money sentiment decreased to 1.12, SEC.gov filings reveal. So its down -0.18, from 2018Q3’s 1.3. 229 investment managers increased and started new positions, while 205 sold and trimmed positions in Take Two Interactive Software Inc so the sentiment has worsened. These funds own 105.25 million shares, that’s up from 97.07 million shares in 2018Q3. Funds holding Take Two Interactive Software Inc in top 10 decreased from 19 to 11 for a decrease of 8. 65 Investors Sold All; 140 Reduced Holdings; 156 increased holdings while 73 investment managers bought holdings.

Largest Take Two Interactive Software Inc Investors

Ibis Capital Partners Llp owns 29,760 shares in Take Two Interactive Software Inc as of Q4 2018. As of Q4 2018, 243,695 shares of Take Two Interactive Software Inc are owned by Tiger Eye Capital Llc. Newbrook Capital Advisors Lp reported 897,279 shares. Skytop Capital Management Llc revealed 55,960 shares position in Take Two Interactive Software Inc. The Connecticut-based fund Impala Asset Management Llc looks positive on Take Two Interactive Software Inc, possessing 1.03 million shares.

Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment solutions for clients worldwide.The firm is valued at $10.00 billion. The firm offers its products under the Rockstar Games and 2K labels.The P/E ratio is 29.65. It develops and publishes action/adventure products under the Grand Theft Auto, Max Payne, Midnight Club, and Red Dead names through developing sequels; offering downloadable episodes, and content and virtual currency; and releasing titles for smartphones and tablets.

The stock increased 0.89% or $0.83 during the last trading session, touching $94.53.Currently Take-Two Interactive Software, Inc. is downtrending after 18.69% change in last April 6, 2018. TTWO has 1.91M shares volume. TTWO underperformed by 23.06% the S&P 500.

On May, 15 Take-Two Interactive Software, Inc. (NASDAQ:TTWO)’s earnings release is expected by WallStreet, as reported by RTT. Analysts expect change of 13.46 % or $0.07 from previous year’s $0.52 earnings per share compared to current’s $0.45 earnings per share. This could be $47.59 million profit for TTWO assuming the current $0.45 earnings per share will become reality. After $3.19 earnings per share was revealed last quarter, analysts now see negative EPS growth of -85.89 % for Take-Two Interactive Software, Inc..

Mutual Of America Mgmt owns 0.08% invested in Take-Two Interactive Software, Inc. (NASDAQ:TTWO) for 49,110 shs. Quantbot Tech L P holds 11,180 shs. Cookson Peirce & Inc invested in 0.03% or 3,350 shs. Tcw Grp Inc Inc has invested 0.14% of its capital in Take-Two Interactive Software, Inc. (NASDAQ:TTWO). Nomura has 7,521 shs. Qs Llc holds 3,371 shs or 0% of its capital. Neuberger Berman Ltd Co holds 0.04% of its capital in Take-Two Interactive Software, Inc. (NASDAQ:TTWO) for 297,183 shs. Moreover, Bluemountain Cap Mgmt Limited Com has 0.12% invested in Take-Two Interactive Software, Inc. (NASDAQ:TTWO). Raymond James Associates, Florida-based fund reported 45,222 shs. Kentucky Retirement accumulated 4,953 shs. Stifel Finance owns 0.01% invested in Take-Two Interactive Software, Inc. (NASDAQ:TTWO) for 20,809 shs. 1832 Asset Management L P holds 0.01% or 17,390 shs. Canandaigua Bancorporation Trust Co, a New York-based fund reported 2,135 shs. Barclays Public Lc accumulated 333,646 shs. Fred Alger Mngmt has 892,808 shs for 0.42% of their capital.

Take-Two Interactive Software, Inc. registered $1.66 million net activity with 0 insider buys and 2 sales since October 10, 2018. On Thursday, November 15 the insider Sheresky Michael sold $24,720.

Take-Two Interactive Software, Inc. (NASDAQ:TTWO) Ratings Coverage

In total 12 analysts cover Take-Two Interactive (NASDAQ:TTWO). “Buy” rating has 10, “Sell” are 1, while 1 are “Hold”. (NASDAQ:TTWO) has 83% bullish analysts. 14 are the (NASDAQ:TTWO)’s ratings reports on 6 Apr 2019 according to StockzIntelligence Inc. On Thursday, November 8 the stock of Take-Two Interactive Software, Inc. (NASDAQ:TTWO) has “Overweight” rating given by Morgan Stanley. The stock rating was maintained by Robert W. Baird with “Outperform” on Thursday, November 8. On Thursday, November 8 the firm earned “Buy” rating by Jefferies. On Tuesday, March 26 the firm has “Buy” rating by Stephens given. On Thursday, November 8 the company was maintained by Credit Suisse. On Wednesday, January 30 the stock of Take-Two Interactive Software, Inc. (NASDAQ:TTWO) has “Outperform” rating given by Wedbush. On Tuesday, December 18 the stock has “Buy” rating by Buckingham Research. On Tuesday, February 12 the stock of Take-Two Interactive Software, Inc. (NASDAQ:TTWO) has “Underperform” rating given by BMO Capital Markets.

For more Take-Two Interactive Software, Inc. (NASDAQ:TTWO) news brought out recently go to: Nasdaq.com, Nasdaq.com, Nasdaq.com, Nasdaq.com or Nasdaq.com. The titles are as follows: “Tame Activision Blizzard Stock Before It Rallies – Nasdaq” brought out on April 02, 2019, “NASDAQ Composite Index closes up 32.97 points for the week, rising for the 3rd straight day – Nasdaq” on March 13, 2019, “Market Close Report: NASDAQ Composite index closes at 7,729.32 up 60.15 points – Nasdaq” with a publish date: March 29, 2019, “Take-Two (TTWO) Down 8.3% Since Last Earnings Report: Can It Rebound? – Nasdaq” and the last “Close Update: Stock Indexes End Week Higher as S&P Finishes Best Quarter in a Decade – Nasdaq” with publication date: March 29, 2019.

Take-Two Interactive Software, Inc. (NASDAQ:TTWO) Institutional Investors Chart

Receive News & Ratings Via Email – Enter your email address below to receive a concise daily summary of the latest news and analysts’ ratings with our FREE daily email newsletter.

Related Posts:

  • No Related Posts