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Retrieved on: 2024-09-06 18:07:24
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Summary
The article critiques the game design of "Concord" and its failure as a "hero shooter," despite initial promise. It emphasizes the importance of innovation over imitation in game development, using examples from games like "Overwatch" and references to other franchise adaptations. The key concept, 'game design,' ties directly into the article's analysis of "Concord's" downfall, supported by the tags relating to relevant game genres and titles.
Article found on: www.cgmagonline.com
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