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Retrieved on: 2024-02-05 18:03:10
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Summary
The article discusses the game design elements of "Snatcher," developed by Hideo Kojima, highlighting its simple detective gameplay, narrative pacing, and the way it gamifies investigation. The author relates the game's design techniques to Kojima's later works, like Metal Gear Solid and Death Stranding, and expresses a wish for re-release to make it more accessible to game design students.
Article found on: www.gamedeveloper.com
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