Article Details
Retrieved on: 2024-01-22 23:27:06
Tags for this article:
Click the tags to see associated articles and topics
Summary
The article discusses how FromSoftware's game design philosophy, led by Hidetaka Miyazaki, culminates in the success of the open world of "Elden Ring". The game's non-linear design, which evolved from titles like "Dark Souls" and "Bloodborne", offered unparalleled player freedom and exploration, distinguishing it within the action role-playing genre developed in Japan.
Article found on: tech4gamers.com
This article is found inside other hiswai user's workspaces. To start your own collection, sign up for free.
Sign UpAlready have an account? Log in here