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Retrieved on: 2024-04-28 21:34:42
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Summary
The article explores the complexity of fun in game design, specifically in first-person shooters like Quake, highlighting the evolution of movement (e.g., bunnyhopping), the challenge, and the artistic nature of games like Neon White, while also pondering the necessity of violence within the genre.
Article found on: www.michigandaily.com
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