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Game-thinking; utilizing serious games and gamification in nursing education – a systematic ...

Retrieved on: 2025-01-29 13:10:39

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Summary

The article reviews the application of evidence-based practices in Virtual Reality (VR) within educational settings, emphasizing meta-analysis and systematic reviews to evaluate VR interventions that enhance academic performance. Tags like simulation, randomized controlled trials, and gamification focus on assessing VR's educational impact through measures like effect size and self-efficacy while considering publication bias.

Article found on: bmcmededuc.biomedcentral.com

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