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Retrieved on: 2025-04-16 15:21:11
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Summary
The article discusses Microsoft's generative AI model, Muse, which aims to simulate gameplay from existing games like Quake 2, exploring its potential use for "gameplay ideation" and preservation. Criticism highlights the disconnect between its intended purpose and public reception, drawing parallels with computational neuroscience and AI trends in gaming technologies like Deep Learning and Large Language Models.
Article found on: www.eurogamer.net
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