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Ori director says Microsoft thought the beloved Metroidvania was too hard, but he's ... - GamesRadar

Retrieved on: 2025-03-13 19:25:52

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Ori director says Microsoft thought the beloved Metroidvania was too hard, but he's ... - GamesRadar. View article details on hiswai:

Summary

The article explores Thomas Mahler's game design philosophy for the Ori series, emphasizing the importance of maintaining challenging gameplay despite Microsoft's initial concerns. This aligns with the tags of Metroidvania, indie, and Microsoft games.

Article found on: www.gamesradar.com

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