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Retrieved on: 2024-06-03 16:03:25
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Summary
The article discusses the potential for interactive narratives in video games, focusing on how Caroline Marchal's studio, Interior Night, employs cinematic storytelling in games like "As Dusk Falls." It explores Netflix's potential role in expanding the audience for such games. Tags and the key concept reflect this exploration of new platforms and the broader reach of narrative-driven single-player games.
Article found on: www.gamesindustry.biz
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